RealSettings
constructor(sideEffectBufferSize: Int = Channel.BUFFERED, idlingRegistry: IdlingResource = NoopIdlingResource(), eventLoopDispatcher: () -> CoroutineDispatcher = { Dispatchers.Default }, intentLaunchingDispatcher: () -> CoroutineDispatcher = { Dispatchers.Unconfined }, exceptionHandler: CoroutineExceptionHandler? = null, repeatOnSubscribedStopTimeout: Long = 100, sideEffectMode: SideEffectMode = SideEffectMode.FAN_OUT, sideEffectReplayClearDelayMs: Long = 100)(source)